It amplifies what was already a game that pretty much perfected the Halo gameplay feel for a modern era. It’s an absolute blast to be able to hop into a Warthog together and assault an outpost, the amount of combat chaos that you can create amplified by having two, three or four Chiefs charging into the fray. It took all of 5 seconds for us to start shooting each other once we spawned into the game, trying to get the Spartan fratricide out of our systems. Simply put, Halo Infinite in co-op is a bundle of fun. It’s online only for now, but there is the dangled promise of split-screen co-op coming in ‘Season 3’ later this year. Co-op was one of those core features, but now, at long last, 343 has delivered. The planned release in November 2020 slipped to 2021, and with the need to deliver, 343 made cuts to the game in order to get it out the door last December. Halo Infinite was a game with grand ambitions to win back a fanbase that was disheartened by Halo: TMCC’s broken multiplayer at launch, as well as reset the franchise after what many felt were missteps with Halo 4 and Halo 5: Guardians’ gameplay and story, development proved to be more arduous and drawn out than hoped. Couch co-op was the standard no more, the need to push graphical excellence on the Xbox One too great to support split-screen, and as 343 Industries sought to mix up the storytelling of the franchise, they added more distinct characters for players to join in with.īut the reaction to that change was so negative that it sent 343 back to the drawing board yet again. That setup held true through the 360 generation, and the original game limits were even preserved for Halo: The Master Chief Collection (enhanced with online play where it was missing before), but then things changed for Halo 5 Guardians.
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