This new system was based on reception to the predecessor. There will also be a focus on stage destruction, character reactions to these, and making the gameplay enjoyable to watch as well as play, since Tekken is now considered a high-level e-sports game. The Heat State’s timer can be stopped if fighters’ move sets are being used. Fighters can also dash cancel their designate moves into the Heat State, similar to MAX Mode from The King of Fighters series. Similar to Soul Charge state from Soulcalibur VI, the Heat State grants not only chip damage and additional move sets, but also changes the properties of some characters’ move sets, such as a heavy guard break. The gameplay will reward aggressiveness rather than those who "turtle up". The eighth main and tenth overall installment in the Tekken series, the game is set to be released for PlayStation 5, Windows, and Xbox Series X and Series S.Īccording to director Katsuhiro Harada, Tekken 8 gameplay will focus on "aggressiveness" and will have a new "Heat" gauge system, in addition to returning gameplay features from Tekken 7, such as Rage system-based attacks, with the Rage Drive having been separated and reworked as a Heat system-based move known as Heat Smash, leaving the Rage State that can only have an access to use Rage Art once more like prior to the Fated Retribution version of Tekken 7. Hopefully they can iron out the network issues, and if they do, I’m confident we’ll have a great new combatant for the King of Iron Fist Tournament.Tekken 8 ( 鉄拳8) is an upcoming fighting game co-developed by Bandai Namco Studios and Arika and published by Bandai Namco Entertainment. But I can only relay my experience, which was not always optimal.Īfter a few days of learning a few things, getting the ever-loving tar beat out of me, and then managing to squeak out some wins, I’m even more excited for Tekken 8’s final release. Game Director Katsuhiro Harada tweeted over the weekend that this was a known bug, and again, I must stress that this is a Network Test, and is designed to work out kinks they find with online play, so hopefully this will be remedied in the final release. Long stretches of time would go by where matches would fail to connect repeatedly, or not match me with anyone at all. But that won’t stop all the online issues, as matchmaking was also a bit spotty. Thankfully, the connection screen gives a WiFi indicator, so you can avoid those players altogether if you wish, and I would strongly recommend plugging in an ethernet cable. I’m not sure if this was a network issue or a performance issue, but it was very distracting nonetheless. There was also an issue with stage transitions where they would hitch almost without fail. You can change the rollback settings to Prioritize Graphics or Prioritize Response (I chose Response), but it’s really just a pick-your-poison selection as you’ll be dealing with more delay as a tradeoff for less hitching. It’s hard enough to judge spacing when someone has a handle on Tekken’s complex movement, but when they suddenly appear to teleport, it made me feel like I was taking a counter hit to the face in real life. While about half of my matches were great, and this is very specifically a network test, some of the connections were downright rough, especially against WiFi warriors, with rollback artifacts and hitching both present. Unfortunately, what had me less excited across the board was the online performance. Rumors of Jun's death were GREATLY exaggerated. Finding new ways to activate my Heat, using the buffs it provides before it runs out, and then finishing it up with a Heat Smash, all made me excited to jump back into training mode as soon as I was able. I felt like I was barely getting a handle on what Jun could do in this first weekend, but I’m excited to explore more of her kit during the next test period.īoth characters gave me a lot of confidence that the Heat system is ultimately going to end up being a great change for Tekken 8. But if you activate Heat mode, you can use those moves freely without damaging yourself, and even do extra healing, giving her an extremely powerful toolset with no drawbacks for a limited time. She can use powerful attacks and strings at the cost of her own life bar. Another character that stood out to me was Jun Kazama, returning in her first canon appearance since Tekken 2.
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